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How to Make Insane Motion Animations with Claude!

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Author: AI and Tech for Education · Watch on YouTube

Video authored by the channel shown, not by IANIA; all rights belong to the creator. Transcript and summary generated automatically; the original-language content is preserved.

Original language: English

Original video: How to Make Insane Motion Animations with Claude! · Channel: AI and Tech for Education · 07:48 · Watch on YouTube

Topics: Claude, Prompt and context engineering, AI content generation

The video walks through creating a code-based animation with Claude, from writing a brief to exporting a finished video with music and sound effects. It explains how to enable code execution, provide Claude with reusable instructions, and describe the animation through a character profile and timed scenes. The creator reviews the character sheet, storyboard, and first animation before asking Claude to produce the final version. The video also recommends starting with a simple idea, making specific revisions, and saving a successful workflow as a skill.

  • Enable code execution and file creation in Claude’s settings so it can run code and create downloadable files.
  • Use a claude.md instruction file to specify animation rules, review checkpoints, quality expectations, and delivery requirements.
  • Write a brief that describes the character, visual style, format, scene timings, music, and sound effects.
  • Review the character sheet and storyboard before asking Claude to generate the animation.
  • Check pacing and transitions in the first animation, then request specific changes before adding the soundtrack.
  • Music can be generated in code, and sound effects can be aligned with the animation’s timing data.
  • Download and test the MP4, and request the source project for future edits.
  • Start with a short, simple animation and turn a workflow you want to reuse into a skill.
Start Chapter Summary
00:00 Set up Claude and its instructions The creator introduces the process, enables code execution, and explains the reusable claude.md rules file.
01:03 Prepare the animation brief The video covers the instruction file’s sections and shows how to describe the character, format, timed scenes, and style.
03:38 Review the character and storyboard Claude creates a character sheet and storyboard, which the creator checks and approves before animation begins.
05:11 Generate, refine, and export the video The creator checks the animation’s pacing, adds music and sound effects, requests adjustments, and downloads the MP4 and source project.
07:16 Reuse the workflow The video recaps the process and recommends starting with a short idea and saving a preferred workflow as a skill.

This whole animation was made with Claude, even the music. — 00:00

For this tutorial, I want to review the character and the storyboard before it creates the final video with sound. — 02:05

The sound effects use the animation’s timing data, so the passport stamp and its sound can line up. — 05:42

So, what I recommend is that you start with a simple idea, even a 10 or 15second animation, so you can get a feel for the process. — 07:16

Claude, Opus 5.5, CLAUDE.md, Move’s motion design guide, Pip Sees the World, skill

00:00 This whole animation was made with Claude, even the music. Take a look. [snorts]

00:32 >> [music] [music] >> In this video, I’ll show you how to create animations like this, taking you through the whole process from the first brief to the finished video. So, let’s get started. Let’s start by setting up Claude. We need it to be able to write and run the code that creates our animation. Open your profile menu, then go to settings. From here, select

01:03 capabilities. Look for code execution and file creation and make sure it’s switched on. If it’s already enabled, you can leave it as it is. This lets Claude run the code and create files we can download, including our finished video. Once that is done, go back and start a new chat. So, the first thing we’ll do is select the model. So, we will come to the model menu over here below the chat box and select Opus 5.5 and we can keep the effort at medium. Next, open the tutorial files linked in the description. We’re going to start with this file called claude.md. It

01:35 contains the instructions for how Claude should build the animation and when it should stop for our approval. Let me show you what’s inside before we add it to the chat. So, this is the file. It’s written in plain text and it tells Claude how I want the video made. The prompt we’ll write next describes our film. This file sets the instructions Claude should follow while making it. You can see six sections here. The first covers how to build the animation, including keeping the character consistent and timing the sound to the action. This next section tells Claude

02:05 when to stop for my approval. For this tutorial, I want to review the character and the storyboard before it creates the final video with sound. Then we have rules to avoid unnecessary work, including using 30 frames per second. The quality section covers things like readable text and consistent colors. The originality section asks for original characters and suitable assets. And finally, delivery tells Claude what to give me at the end, the finished MP4, and the source files. These instructions

02:36 give me specific things to check as we go. Instead of simply asking Claude to make a good animation, I’m telling it what I expect and where I want to review the result. The starting point for this file was Move’s motion design guide, which brings together examples and techniques from several creators. I’ve linked it in the description. I then adjusted the instructions based on what happened while making my own videos. My first animation was 15 seconds long, but took about 20 minutes just to render.

03:07 So, I looked at where Claude was spending time and which checks were useful and adjusted the prompt to reduce the time spent generating and make it more token efficient. And this is the one I’m sharing with you here. Once I had a process I wanted to reuse, I asked Claude to write it into this rules file. You can start with mine, but you can also use this prompt to adapt any parts to your own animation style and story. Okay, so let’s attach our claude.md. Once it’s attached, we can give Claude the brief for our animation. Okay, so

03:38 here is the prompt for my animation. I’m going to paste the full prompt here. You’ll find it in the prompt pack linked below. My film is called Pip Sees the World. Pip is a little robot who dreams of traveling, visits four countries, and comes home with postcards. At the top, I’ve specified a 40-se secondond video in landscape format at 30 frames pers. Then I describe Pip, including his shape and how he shows emotion. Below that is the story broken into timed scenes. For example, Japan runs from 10 to 15

04:09 seconds. We see Mount Fuji and cherry blossoms. Then we get a passport stamp. Those timings give Claude a plan for how much needs to happen in each scene. At the bottom, I describe the illustrated style and ask for music and sound effects with no voice over. And this last part tells Claude to show me the character sheet first and wait for my approval. You can use the same structure for your own idea. Change the character and the scenes and tell Claude how you want it to look. Now, I’ll send that and

04:40 let Claude build the character sheet. Here’s Pip. Before moving on, I’m checking the different views and expressions. Can I still identify him from the side? Can I tell when he’s excited or surprised? Once I’m happy with the design, I approve it and ask for the story board. Now, we can see how the scenes fit together. We start in the workshop, move into the map, and follow Pip through the four countries before bringing him home. These images come from the scene code Claude is building. I’m checking whether the story is clear and whether the character and important

05:11 details are easy to see. For example, I want the passport large enough that we can notice the stamp. If something needs changing, this is the stage we change it at. Once I’m happy with the story board, now I go ahead and ask it to generate the animation. And again, I ask it to remember to apply the efficiency rules. Claude has now created the first version of the animation. So, we can open it. And at this point, I want to check the pacing. Do the scenes move too quickly? Are the transitions smooth? This is where I can ask for changes before

05:42 adding the music and creating the final version. Once I’m happy with it, I’ll ask Claude to generate the whole video with the soundtrack. Now, Claude builds the finished video and adds the soundtrack. For this film, the music is generated in code. The sound effects use the animation’s timing data, so the passport stamp and its sound can line up. I’ll play it through and check both the movement and the sound. Can I follow the camera? Is each shot on screen long enough? Does the music fit what’s happening? Listen to the passport stamp here. If a shot feels rushed, I can ask

06:14 for a specific adjustment. And, for example, hold the passport a little longer and shorten another part of the scene to keep the same timing. Now I’ll download the MP4 and open it outside Claude. We need to check that it plays properly, has sound and runs for the expected length. I also ask Claude for the source project. That gives me the files I can return to if I want to change the animation later. Your result may look different even if you use the same prompt because Claude can write different code each time. You can use

06:44 this process for a completely different subject. This second example is called step inside a human memory. The camera enters a brain and fragments of a childhood scene appear, change, and disappear. It uses the same code-based approach with a different visual style. For your first attempt, keep the idea short and give each scene one clear action. In this walkthrough, we reviewed the character and storyboard, then asked for the final video with sound. Once you’ve created a style that you like, and if you want to use it regularly, what you can do is then turn this into a

07:16 skill that saves your workflow. So, in this video, we’ve gone from a written brief to a finished animation with Claude, including the music. You can now use the same process for your own idea, reviewing the character and scenes before creating the final video. So, what I recommend is that you start with a simple idea, even a 10 or 15second [music] animation, so you can get a feel for the process. If the first version isn’t quite right, tell [music] Claude exactly what you want to change and watch your animations come to life. All the files and prompts are linked in the

07:48 description so you can follow along. If you try it, let me know in the comments how your video came out and subscribe for more practical ways to use AI. Thanks for watching and I’ll see you in the next video.