7 Insane Claude Mods You Need To Try Right Now
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Author: AI LABS · Watch on YouTube
Video authored by the channel shown, not by IANIA; all rights belong to the creator. Transcript and summary generated automatically; the original-language content is preserved.
Original language: English
Original video: 7 Insane Claude Mods You Need To Try Right Now · Channel: AI LABS · 13:20 · Watch on YouTube
Topics: AI agents, Claude Code, Prompt and context engineering, Software engineering with AI, AI developer tools
Summary
Section titled “Summary”The video introduces Claude Code mods, which can change Claude Code’s interface and behavior, and explains how to create and install them. It demonstrates seven mods: a prompt enhancer, visual design previews, an assumption checker, an idea shelf, a multi-session overview, a same-folder session tracker, and a tool for clearer answers. The presenters show how these additions can improve prompting, keep work organized, and make Claude’s decisions and progress easier to follow. The video also includes a Runway sponsorship and points viewers to AI Labs Pro for access to the refined mods.
Key points
Section titled “Key points”- Claude Code mods are always-running additions that can alter the interface and change how existing features behave.
- The built-in plugin authoring skill can create a mod from a plain-language prompt; hot reload helps apply changes, and installation makes a mod available in future sessions.
- The prompt enhancer rewrites a rough prompt in the prompt bar, incorporating relevant project details and installed skills for the user to review.
- A design preview mod shows visual examples of design options so users can choose a style by seeing it.
- An assumption checker surfaces Claude’s assumptions and lets users mark them right or wrong, prompting Claude to revise incorrect ones.
- An idea shelf saves project-specific ideas for later, so they do not interrupt the task at hand.
- A session overview shows which Claude Code sessions are working, finished, or waiting for the user.
- A same-folder session tracker shows what concurrent sessions in one project are working on, helping avoid duplicated work.
- A clarity mod rewrites Claude’s answers in simpler language, gathers information into an end summary, and shows session status.
Chapters
Section titled “Chapters”| Start | Chapter | Summary |
|---|---|---|
| 00:00 | What Claude Code mods are and how to create them | The video explains what mods can change, mentions built-in examples, and outlines how to create, hot-reload, and install a mod. |
| 04:05 | Prompt enhancement | A mod improves rough prompts with relevant skills and project context while letting users review the rewrite before sending it. |
| 06:10 | Design previews and assumption checking | The presenters demonstrate visual previews for design choices and a mod that lets users review and correct Claude’s assumptions. |
| 08:45 | Saving ideas and monitoring sessions | An idea shelf saves thoughts for later, while a session overview tracks the state of multiple Claude Code sessions. |
| 10:47 | Tracking sessions in the same project | A session tracker shows what concurrent sessions in the same folder are doing to help users keep their tasks distinct. |
| 11:48 | Clearer answers and closing | A final mod simplifies Claude’s responses, consolidates information into a summary, and displays session status before the video wraps up. |
Quotes
Section titled “Quotes”It’s always running and does its job every single time — 01:32
takes a simple prompt and makes it better — 04:05
we created a mod that shows you all the assumptions Claude makes — 06:41
we created a mod that’s basically an idea shelf — 08:45
turns all of Claude’s answers into a simple form that’s easy to understand — 11:48
Concepts and entities
Section titled “Concepts and entities”Claude Code, Claude Mods, Anthropic, plugin authoring, claudmod.com, Runway, Gen 4.5, Haiku, AI Labs Pro
Full transcript (original language)
Section titled “Full transcript (original language)”00:00 If you’ve ever used Claude Code and wished it had a feature that would make it so much better, now you can just add that feature yourself. That’s because Anthropic released Claude mods, and they let you do so much with Claude Code that you couldn’t do previously. We spent a lot of time trying different mods and built the ones that changed how we work with Claude every day. One of the ones we created fixed our prompts before Claude sees them, and we also created one to manage our Claude Code sessions. And Claude also makes choices on its own without telling us, so we built a mod that catches those choices. And we also
00:30 created a mod that fixes a problem you deal with in every session when you’re working with Claude Code. If this is your first time, we’re a software company and this is our channel AI Labs. And in this video, we’re going to go over every mod we built and explain how each one works in detail so you can set them up for yourself, too. This section is only for those who don’t know what Claude mods are. So, if you already know what they are and how to set one up, you can skip ahead to the next section using the timestamps in the description down below. Now, Claude mods are actually a feature that Anthropic added to Claude
01:01 Code that lets you modify it and add in new features that Claude Code doesn’t already have. They’re basically plugins that run inside Claude Code, but instead of only adding things to it, they can change how Claude Code itself looks and works. A mod lets you change Claude Code’s interface by drawing its own panel beside the chat or a strip above the prompt box with buttons and text boxes in it. It can also redraw parts of Claude Code’s own screen, like the row for each action Claude takes or the box Claude asks you questions in. You can add your own workflows to it and change
01:32 the behavior of Claude or any of Claude Code’s existing features. Some people are even creating custom pets for Claude Code, like a little pixel pet above the prompt box that reacts whenever something Claude runs fails or passes. Now, you might think you already have skills and plugins that can add extra functionality to Claude Code, so why would you need a mod? That’s because a mod works differently from Claude’s skills and plugins. It’s always running and does its job every single time, just like a built-in feature of Claude code. It can even change what Claude code does, which the others can’t, because
02:03 they just add on to the existing capabilities, but a mod changes them. And no skill or plugin can modify the screen the way a mod does. Now, if you’re working with Claude code, you might have already seen and used a mod without even knowing it. Claude code comes with two built-in mods. One of them is the diff command, which basically lets you see what was changed since the last time Claude committed the code to get. This was the feature of Claude code Anthropic announced mods, and it is built on the exact framework mods are built on. The second mod is called you should know, which basically
02:33 runs a side agent that watches while Claude works on tasks. When that side agent finds an important detail that you might miss because Claude is working in a long session, it shows you a small note about it above the prompt. This isn’t turned on by default, so you need to turn it on yourself. And like we’ve mentioned, people have been creating a lot of mods, and they’re also sharing them so that other people can use them, too. There’s a whole marketplace for them at claudmod.com, where a lot of people have uploaded theirs, so you can also play around with what others have been building. And creating Claude mods for yourself is really easy. If you’re
03:04 on the latest Claude code version, you’ll have a built-in skill called plugin authoring that already knows everything about how to create Claude mods. So, if you want to create a mod for yourself, you just need to give Claude code a prompt telling it what you want the mod to do. Claude loads the plugin authoring skill on its own and writes all the code the mod needs. While Claude is working, Claude code will also ask you if you want to turn on hot reload. You need to allow hot reload so that the mod loads as soon as Claude finishes its turn, and you don’t have to manually reload it every time Claude
03:34 makes a change to it. That way, you can see for yourself if the mod is working the way you want as soon as Claude is done making the change. But once Claude is done, the mod only works in this session, and you can’t use it in your other sessions. That’s because Claude saves it in a temporary spot that gets cleared after a while. So, if you like how a mod works and want to use it in other sessions, too, you can just ask Claude to install it for you. It gets saved and all your new Claude code sessions can use it, too. So, with this knowledge, let’s start with the first mod, which makes a simple prompt better before you send it. A lot of times, we
04:05 don’t tell Claude exactly what we want. We just give it a rough idea and let Claude figure out the rest on its own. But, this way Claude doesn’t get the right direction in first attempt and that’s solely because of weak prompting. So, to make that easier, we told Claude to create a mod that basically takes a simple prompt and makes it better. And it doesn’t just make it better. It changes the prompt to fit the project you’re working in and all the skills you have installed. The mod doesn’t send the prompt for you. Instead, it rewrites your prompt right there in the prompt bar, so you can check it and send it yourself. When you prompt Claude, it
04:36 creates the mod using the plugin authoring skill. Once the mod is made and you open Claude code again, you’ll see the prompt enhancer right above the prompt bar. It has two buttons called enhance and send. So, write a simple prompt and then press the keys the mod set up. In the mod we made, that was control X and then tab. That selects the enhance button. If you’re using Claude code’s full screen mode, you can also click these buttons with your mouse. When you press enter, the mod asks the model to rewrite your prompt right there in the prompt bar. The new prompt is a better version of the simple one we gave. It names the installed skills that
05:08 fit what we asked for, so Claude doesn’t have to look for the right ones. It also lists the big decisions Claude should ask you about first instead of making them on its own. It describes what the finished thing should look like, too, which helps keep Claude on the right track. You can change anything in the prompt. When it matches what you need, you can send the prompt. Claude will then load the skills named in the prompt and do a better job than it did before. We were working in an empty project, so the prompt didn’t have a project to fit. But, if you’re working in a real project, you’ll see that the mod also adds details about your project to the
05:40 prompt to make it even better. But, before we move to the next one, it would be great if you subscribe to the channel and hit the hype button. This small gesture of support goes a long way for us. Now, when you ask Claude to build any design, Claude asks you questions to figure out the look you want, but in those questions, Claude only describes each design style in words, and it’s hard to picture a design from words because words can’t really show the style Claude has in mind. A lot of times, we’ve picked a design style that sounds good in words, but looks bad once Claude actually builds it. So, to fix
06:10 that, we built another mod that runs whenever Claude needs to give you design styles to choose from. The mod shows you what each option looks like, so you can pick one by seeing it. Now, when the mod is on, you can just give Claude a prompt telling it what you want to build. Claude will ask you questions like it normally does, and the mod will also open a side that shows what each design style looks like. Then, you can select whichever one you like the best. Once you pick one, Claude will start building. That way, the design turns out much closer to what you actually want. Now, when you’re working with Claude and
06:41 something is unclear, Claude asks you questions, but Claude only asks about the big decisions that really change things. For the small ones, it just makes assumptions, and then it does the task you asked for. Most of the time, these guesses are right, but sometimes they’re wrong, and you have to tell Claude again to fix them. And unless you check every single feature, you might not even notice some of those guesses until something breaks later on. So, for that, we created a mod that shows you all the assumptions Claude makes, and you can check right there whether each one is right or wrong. If you want something changed, you can just send it
07:12 back and have Claude fix it. Now, when Claude finishes building this mod, you can open Claude Code again and give Claude any task just like you normally would. When the task is done, you’ll see the assumptions show up, so you can check them. In our case, a small strip above the prompt bar showed that Claude made six assumptions while working on our task. When the prompt bar is empty and you press zero, the mod opens the full list where you can check each one. You can move through the assumptions using tab and mark each one as right or wrong. If you mark any of them as wrong, the mod sends Claude a new prompt about
07:43 that wrong assumption on its own. That way Claude fixes that part and keeps the ones you marked as right. And if you want to say something specific about an assumption, you can type it right into the list. So Claude knows exactly how you want it to turn out. But before we move on the next setup, let’s have a word by our sponsor, Runway. We just finished building Stride, our AI running coach app ready to launch, but none of the content to actually launch it. No hero video, no images that match the vibe, and no one to voice it. The plan was to farm all of that out to three different apps and just hope it lined up
08:14 at the end. That’s when we found Runway, which does all three in one place, so nothing has to line up after the fact. We generated a hero video with Gen 4.5, built a matching set of images around it, all in one workspace without exporting between five different tools. And surprisingly, the character stayed consistent across every shot. Then we recorded a clean voiceover to tie the whole thing together, and the final assets came out ready to drop straight into our launch. We still made every creative call. Runway just handled the grunt work so we could make more of what actually mattered. Try Runway yourself
08:45 and use code create 15 for 15% off a month of any plan. The link’s in the description or scan the QR code on screen. When [snorts] we’re working with Claude on anything, we get a lot of ideas, but we don’t want Claude to get distracted right then. We want it to focus on the task it’s working on. So we used to save those ideas in a notes app to come back to later, but we’d forget about them, and it got hard to keep track of them. So we created a mod that’s basically an idea shelf. While you’re working on any task, you can put every idea that pops into your head on that shelf, so Claude doesn’t get pulled
09:15 away from what it’s doing. Then you can send those ideas to Claude later. Each project gets its own idea shelf, so you don’t have one shelf for all your projects. And even if you close Claude code, the ideas stay saved. So if you’re working on a site and get an idea you want to save, you can just use the idea command, and it opens a small box. Add your idea here, and the shelf saves it. If you want to send that idea, select the send button and press enter. Or you can just throw it away if you don’t want it. You can move between the buttons using the tab key, and then you’ll see all the ideas on the shelf. Now, if you
09:46 want to send any idea, just select send and press enter. The mod sends that idea to Claude as a prompt, so Claude can work on it. Now, we’re always running multiple Claude code sessions at the same time, each working on a different task, but keeping track of all of them can be really hard. So, to make that easier, we created a mod that basically shows all the sessions that are running, whether they’re working in the same folder or not. Then, when Claude is done building the mod, you can open a new Claude code session, and you’ll see something new on Claude code screen. It shows which sessions are waiting on you,
10:16 which one is working right now, and which ones are done. The mod also updates each session on its own. So, when a working session finishes, the mod marks it as done. To see more about each session, you can just run the sessions command or press control X and then tab. Then you can move through each session and see how it’s doing right from where you’re working. And if you’re working and any Claude session needs you, you’ll know right away. So, you don’t have to open every session to see which one has a question for you. That way, none of your sessions get stuck waiting on you. Like [snorts] we said before, we run
10:47 multiple Claude code sessions at the same time. We even run more than one session in the same folder, which basically means on the same project. And when you do that, you need to keep track of what each session is doing, so two sessions don’t end up doing the same task. So, to make that easier, we made a mod that basically works as a session tracker for sessions in the same folder. It keeps track of what each session is working on right now and what it’s doing next. Now, once this mod is made, if you open just one session, it works like normal. Nothing new shows up on Claude code screen about other sessions. But if
11:18 you open a second Claude code session in the same folder, you’ll see something new show up on the second session screen. It tells you there’s another session also working on this project. It also shows what the first session is working on and whether that work is still going or done. And when you give the second session a task, the first session gets the same thing on its screen, showing what the second session is doing. So, you can keep track of which task you gave each session. You might know [snorts] that when you’re working with Claude, it often uses too many technical terms and goes in circles, making Claude’s answers hard to
11:48 understand. It gets even harder when you’re running multiple sessions at once because you lose track of what’s happening in each one. Then you read Claude’s summary and it doesn’t help, so you have to scroll up to see what was going on. So, for that we built a mod that basically turns all of Claude’s answers into a simple form that’s easy to understand. We also told Claude that we run multiple sessions at a time, so each answer should be complete enough that anyone coming over from another session gets it right away. There’s also one problem where Claude gives a few short summaries in between long tool
12:19 calls. You’d often miss those summaries unless you scrolled up. So, we asked Claude to make sure those summaries don’t show up between the tool calls, either. When Claude was done, it also added a check that uses a Haiku model to make sure the rules are followed. Now, when you open a new Claude code session and give Claude your task, you’ll see there’s no text in between the tool calls. All the text is just at the end in the summary. Claude first writes its answer with the tech words, like it usually does. Then the mod steps in and asks Claude to rewrite it in a simpler way with everything you need to know, so
12:49 you don’t have to scroll around. The new answer also tells you the next steps, so you know what to do after this. The mod also has a status line that shows what the session is working on in case you switch to the session while it’s still working. Now, we refined all the mods that were shown in this video. So, if you want access to those, you’ll find them in AI Labs Pro, which is our community. So, if you found value in what we do and want to support the channel, this is the best way to do it. The link’s in the description. That brings us to the end of this video. If you’d like to support the channel and help us keep making videos like this,
13:20 you can do so by using the Super Thanks button below. As always, thank you for watching and I’ll see you in the next one.