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É O FIM dos GAMEDEVS? Tá na hora de falar sobre jogos de IA...

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Author: Neriverso · Watch on YouTube

Video authored by the channel shown, not by IANIA; all rights belong to the creator. Transcript and summary generated automatically; the original-language content is preserved.

Original language: English

Original video: É O FIM dos GAMEDEVS? Tá na hora de falar sobre jogos de IA… · Channel: Neriverso · 15:02 · Watch on YouTube

Topics: Software engineering with AI, AI developer tools, AI content generation

The speaker argues that AI is already reshaping game development, citing major companies adopting AI workflows and studios gradually building AI-focused teams alongside traditional production. He describes his own shift toward AI-assisted creation, including game scenes, environments, characters, and animations, emphasizing the time saved and the ability to work on other parts of a project. He says AI does not make knowledge irrelevant: experience helps creators guide tools, recognize errors, and improve results. His central warning is that the market has changed, so creators should learn to work with AI rather than wait for the technology to become more widespread.

  • The speaker says Epic Games, Ubisoft, and Unity are part of a broader shift toward AI in game creation.
  • According to the speaker, some studios are forming teams that work entirely with AI while keeping other projects closer to traditional workflows.
  • He highlights a first-place game-marathon project made entirely with AI, arguing that creators should focus on achieving their goals rather than placing barriers around their tools.
  • He describes moving his channel’s workflow from manual or mixed production to AI-assisted production over roughly three months.
  • He says AI helped him create game scenes, a GTA-style city, character animations, and other assets much faster than manual workflows.
  • The speaker argues that AI can work in the background while creators spend time on other tasks, such as story and script development.
  • He expects AI tools to become more accessible, including options that may run locally or be available for free.
  • He stresses that knowledge remains valuable because it helps creators guide AI, identify mistakes, and improve outputs.
  • He warns that people who do not build relevant knowledge may be at a disadvantage as projects increasingly incorporate AI.
Start Chapter Summary
00:00 AI adoption in game development The speaker recaps examples of major companies adopting AI and says studios are gradually integrating it into their workflows.
02:11 A fully AI-made game project He discusses projects from a 3D game-development event and highlights a first-place entry created entirely with AI.
04:48 AI tools and faster workflows The speaker describes his channel’s move toward AI-assisted production and gives examples of creating characters and game environments more quickly.
08:02 Time savings and new creative tools He contrasts AI-assisted work with manual production and discusses tools and workflows for building scenes, games, and animations.
11:13 Access, costs, and creative capacity The speaker considers the growing accessibility of AI and how it can help creators handle tasks beyond their individual expertise.
13:57 Knowledge still matters He concludes that knowledge helps creators direct and correct AI outputs, while urging viewers to adapt to a transformed market.

I didn’t use anything, I didn’t write any code — 04:14

With artificial intelligence, I set it to run and go do something else in my life — 08:02

maybe you can finally work on the script, on the story — 12:51

The more knowledge you have, the greater your competitive edge — 14:29

Epic Games, Unreal Engine, Godot, Higgsfield, NVIDIA, DLSS 3.5, Opus 5, Claude 3.5

00:00 Hey guys, I recently made a video saying that basically creating games and apps is over, now everything is 100 %artificial intelligence. And I want to talk more about this subject because it is something that will directly impact our lives. Whether you create games, 3D assets, are a programmer, or just like this whole theme of world-building. And there are some details that I saw some people didn’t quite grasp. Just to recap the news quickly, right? In that news piece, in that video I brought, I highlighted several things, right? First, Epic Games creating an app that was a huge problem for a long time, the

00:32 Epic Games Launcher. They built the whole thing using artificial intelligence. Yes, a huge company, right? We keep saying, oh, that most likely only those who don’t understand programming, or something like that, will use 100%AI, when in reality the big companies are using it. Furthermore , Epic Games with Unreal Engine is creating a type of Fortnite, a Disney game metaverse, and for this game, using artificial intelligence was set as a 100%requirement. So, the creators, the programmers, they can’t do anything by hand. It was a company rule. I’m talking about one of the world’s

01:05 largest game development companies. Besides that, Ubisoft started this movement, and also Unity, well, you know? It’s spreading throughout the entire game creation universe and it will have an absurd impact. Basically, what’s happening is that there are people who still haven’t realized that this has completely changed. I will give several examples using the channel , okay? And so I have to address a comment that was as follows: “Well, but hey, don’t be fooled. Oh, it’s not like that. Yeah, oh sure, that won’t actually happen.” I’ll tell you something. Companies, all the big

01:39 companies are doing the following: they are setting up teams to work only with artificial intelligence and are keeping the main project, the core, without AI. This means that game studios, many game studios aren’t completely abandoning the traditional way yet, but they are adopting 100%artificial intelligence and it’s getting results. Folks, and I was at the Triple, at the Triple Phone,

02:11 which was an event, a 3D marathon and such, using Triple A. Triple brought me there to be a judge for the event and there I met several projects and all the projects were unbelievable. I want to highlight the first-place winner here and also say hi to the people I met there, you know? Including Anderson , who took third place and is a fan of the channel, he followed along and made a 3D piece using the theme of the universe he wants to create. So, I want

02:43 to give you this example and then talk about the other judges I met; there were big names from the game development world, big development companies, and they explained how they are using it. They have departments working 100%with AI, while others a bit less, but little by little they are implementing it because you can’t just end how a company is currently operating to simply change. You don’t even have a way; people need to learn

03:13 how to use it, so it’s a matter of time . That is the biggest difficulty. Now here on the channel, comments like “wow , that’s just hype” or “that won’t go anywhere” have decreased a lot. And man , they’ve practically disappeared. It’s just one here or there that pops up. Why? People saw how AI is making a difference. People are seeing its maximum potential, and artificial intelligence is completely transforming everything. Unreal Engine is, you know, like this. It is a beautiful thing. And when you have a lot, you know, you have

03:44 a big team and such, I have no doubt that what Epic Games will deliver with this Disney game will be unbelievable. Now, the big point we need to stop and think about is that we are not Epic Games. Who was the first-place winner of this marathon using 3D triple-A items? It was a guy who rebuilt a city there near, you know, in celebration of , in honor of his father and grandfather in a region of Bahia, and it was using 100%AI. And he said: “Look

04:14 , I didn’t use anything, I didn’t write any code,” and with pride, you know? And he took first place. And it’s this type of mentality that will stand out, because the project he made was absolutely absurd. It had voices, it was playable, it had a whole construction of scenery, all the characters were built, anyway. So he took first place, and he used a game engine that works very well with AI, which is all text-based, which is Godot , that I always talk about here. So that’s it, you know? What matters is

04:48 reaching your goal, not getting hung up on this or that; people just put up barriers, you know? And now I’m going to start showing you the absurd distinction here on the channel over the last three months. And I have to mention the sponsor of this video, which is Higsfield; man, they manage to connect things perfectly. There are many AIs, and it’s extremely difficult to create an account for each one. And Higsfield usually manages to

05:20 perfectly connect all these AIs with a single plugin for ChatGPT. So, for several of these videos I’ve made here, I used Higsfield. Sponsored or not, their tool is good, and I’m not trying to sell you anything here; I’m speaking sincerely. So, in about 3 months, my channel went from 100%manual work, or a mix of things, to 100% artificial intelligence. Let’s just take the example of what they are launching, which is the AI influencer.

05:54 Man, if you wanted to work with 3D and create a scene, a character, you know, with consistency in that location, you would need to work for months and be a professional with at least 10 years of experience or have a team to support you. AI influencer allows you to create an entire character and place them in any scene you want. Man, if you were to do this in 3D, the work is absurd. It’s, it’s like this. And all the knowledge. And once you have all the

06:28 knowledge, you need all the tools, software, software subscriptions, a good computer, rendering time, and you still have to do a great job for one scene. And if you want to make another scene, you’ll have to work for several more months having all of that. Man, it’s unbelievable. The influencer there allows you to create the character and have consistency and generate it. I’ve shown it recently here on the channel. It’s perfect for you, even if you work with games or, you know, you want consistency in your scene, you can use it. The link is here

07:00 in the description and in the pinned comment. So, for many of these things, I used Higsfield. Look, man, in 10 hours I created an entire scene for my game, fully adapted, using this a little while ago, okay? Using Higsfield . A scene went from a completely simple game environment to a scenario that reacts entirely to the storm, the water , like, everything. Ah, can it be

07:31 improved? It can, but it took 10 hours. If I put in 100, if I put in 50 hours, it would already be five times better. So, working with artificial intelligence is unbelievable. In another one, I put real terrains into Unreal Engine 5 with a complete scene of a California Valley. Man, all in a few clicks, obviously with my knowledge too, because I see that many people can’t get cool results because they also lack the knowledge. Now, pay attention, I created an entire

08:02 GTA-style city using Unreal Engine 5. And yes, man, it turned out really cool , but it still had several limitations. And the big point that people don’t understand—and hey, the result was really awesome, okay guys? It had them. Okay, it’s cool. I still have this project. The big point is that to work without artificial intelligence, I have to sit my butt in the chair and I can’t be doing anything else in my life. With artificial intelligence, I set it to run and go do something else in my life , you understand? When I return, if it’s not the way I want, I ask it to

08:35 change based on the references I created, I’ll have control of that. And we are just at the beginning, and this is a big difference that people don’t think about, that if you start investing—ah, wait to invest in this type of workflow or to understand it— you will fall behind, man. So, that’s why I’m using it more and more. Look, I bring news here to the channel, okay? Subscribe here so you can start understanding how this works. Nvidia showed a predictive-based movement system creator, right? Yeah, basically

09:05 it tries to predict what the next movement will be and does the blending. And I showed it here on the channel, there’s Nvidia Mimic too that generates animations, but anyway, Nvidia is working hard on this. The moment this kind of thing comes out in an accessible way, it’s game over, but you don’t need to wait to start. We also saw DLSS 3.5, man, I put it in my game in Unreal, it turned out unbelievable too. I put it in Bodycam, in The Matrix Awakens itself. All this type of technology also allows me to create

09:35 simpler games with a much cooler result . I used Godot to put inside my GTA and , man, it turned out really cool because it’s a super lightweight graphics engine that handles artificial intelligence well. By default, it has a much simpler look, but once you use artificial intelligence, you don’t need hours compiling shaders or opening the interface to work, and that’s the future. So that’s why I started using it. And besides that, I also showed here on the channel the difference between working with Unreal and

10:08 artificial intelligence and working with Godot. The difference is ridiculous, absurd. In Godot I did it in 5 hours, and with Unreal, if I’m not mistaken, I took six days to get the, of course, the visual result was much better, right? But after I added the path tracing in a, you know, ridiculous time, damn, it became unbelievable. So I’m showing these things so we can understand what’s possible to do, you know? I also created an entire scene and the AI animated my character for my horror game. And all these projects,

10:42 guys, it’s not that I stopped working with Unreal, I will continue working with Unreal and I do, but for some specific projects and in specific ways, man. And so there are ways to work with artificial intelligence. I created an entire scene, practically a mansion, doing the blocking with artificial intelligence and then replacing it with high-quality items and it became a beautiful render. Of course, there are still adjustments, but I wouldn’t have reached this result so soon if I had done it by hand. It would take several

11:13 other results, because I would be working there, you know, from scratch. So there’s that, besides time, the fact that as time goes by, I’m able to do several other things. I started a project here that is like a COD zombie open-world game. I’ll be bringing more updates here on the channel over time. And man, it created more than 100 animations. I used Opus 5. Higsfield to create more than 100 animations for my game with a full range of motion and it was perfect for the game’s proposal. Ah , it became ultra-realistic, it didn’t,

11:48 but man, it’s unbelievable. And we start to think about the free AIs. Why? What this person, these people aren’t seeing is the following: “Ah, but then you become dependent, I don’t know what , you pay and such.” Man, the workflow is, there’s no way you can fight it. I used it over time, free, it’s becoming much more accessible. In a few years, a couple of years, we’ll have AI running on our computers and sometimes in the cloud. Sometimes for free, without paying. Yes, I’ve shown it here , there’s a video about Claude 3.5.

12:21 Versus the free AI from Xiaomi, which is free. Ah, but then when you don’t pay, you are the product. Fair enough, man. Here on YouTube, you don’t pay to watch and ads run, you are the product. Everyone knows, everyone is already used to this. It will be the same thing with AI, but fine, you will have access and when you do, you know, man, pay attention. Pay attention to this. Don’t let this slip away. In the time you have, you can, for example , take things already made, feed them to AI and it will give you a much

12:51 better result than, you know? And even if it’s not better, the fact that you didn’t have to spend time on that and can work on something else, maybe you can finally work on the script, on the story, you know? Because there’s a part of you that surely can’t handle everything. For example, with Higgsfield AI, you can generate sound effects. Create soundtracks, create 3D characters, animate these characters, create their marketing campaign, even

13:22 create an influencer, okay? With Higgsfield, an influencer to promote your game. And there are things you just can’t handle alone. It would take you 10 years to have, let’s say you’re very good at one of these things. You are very good at animation, okay? But do you know how to do marketing? Do you know all these other things? You need support, you need someone who already has a foundation or an AI that can do it. And it will do it without you needing to worry or dedicate so much time. Instead of you dedicating 20 hours to do something, it will sometimes take 30 minutes, get it?

13:57 So this perspective is changing. Now, does all of this invalidate knowledge? Not at all, man. I—you guys will see, it’s just that the channel is behind compared to the things I’m actually doing, you know? I have to keep planning the videos and releasing them. But with the knowledge we have, that we acquire, we keep releasing, man, we keep doing it, feeding it to the AI, correcting it, and it becomes incredible. And you can fix it without having to get your hands dirty, because you already know what the error is conceptually through your knowledge.

14:29 And that creates a delicate situation for people who don’t have that knowledge and will have to search more manually, perhaps creating the project manually and figuring it out while other projects run with AI. And of course, while working on this manual project, you’ll also deal with AI to help you learn, and then you just keep going. The more knowledge you have, the greater your competitive edge, but there’s no way to fool yourself. The market itself has transformed. And over time, by subscribing here to the channel, we’ll keep talking and I’ll show you amazing things, okay? I have

15:02 other projects in progress, I haven’t abandoned them, I will keep working on them, but calmly and showing everything little by little here on the channel. I’m already about five videos ahead on my projects, but don’t get discouraged, it’s cool, you follow along, and it’s turning out great, okay? Thank you so much for watching until the end. Check out the links in the description and we’ll see each other in the next video. Big hug. Bye bye.